Hello, nice to meet you.
My name is Sabrina Feist and I studied game art and 3D animation for about four years at SAE Institute Frankfurt in Germany. In 2022, I graduated with a first-class bachelor's degree (bachelor of Arts with Honours) in Game Art Animation. My bachelor thesis project "Design and Creation of a pbr-based 3D Fabric Material Library of Traditional Japanese Style" also won the international SAE Students Award for the best Game Art Students Project 2022. During my time at university, I've gained a wide range of skills, such as 3D modeling, pbr-texturing, material creation, and working with Unreal Engine using modern workflows and the Substance Suit. Starting in 2024, I collected my first professional experience in texture and material art through freelancing.
I'm an enormous texturing enthusiast who loves creating procedural materials and enjoys building environments. As I get excited by 3D art every day, I love exploring new tools and workflows to improve my artistic skills actively.
-Theoretical university teaching activity covering a wide range of game art fundamentals
-Supervisory activities for game art students
- Creation and development of stylized pbr materials based on a given visual direction
- Material creation of terrain and foliage textures
- Implementing textures into UE5
- Software: Adobe Substance 3D Designer for material creation, ZBrush for sculpting of foliage atlases, Adobe Photoshop for additional hand painting jobs on textures
- Source Control using Perforce
Holding "On Campus Events" - Giving introduction classes in common software such as Adobe Substance 3D Designer or Adobe Illustrator.
Topics: Traditional Texturing in Adobe Photoshop, Logo and Icon Creation in Adobe Illustrator, Material Creation Pipeline & first steps in Adobe Substance 3D Designer